Friday, April 19, 2019

Oesaria: The Gristletooth Goblins

[Edit 4/22/19: Besides small lore changes that have developed since I started building this world up a lil more, I added the equipment table at the bottom of the post rather than make it its own post.

Goblins are a staple in most fantasy settings. They're loud, obnoxious, chaotic, and a little bit silly. In the land of Oesaria, goblins are a nuisance to the commoners of Melloria. They're known for ravaging defenseless hamlets, stripping small villages of their metals, livestock, and supplies, all the while being rather mean about it. However, there are those that find a life of constant scavenging hell on earth and have pledged their allegiance to the Empire's royal crown. These goblins are branded for their loyalty and given a place to live in the squalor of the cities and villages under the King's control.

A Gristletooth goblin, identified by their tattoo. Art by Miro Petrov
In return for their service and patronage, they are given refuge from wanton murder by adventurers and the same rights granted by all citizens that pay their taxes and live under the crown's law. They are given the clan name "Gristletooth", a symbolic gesture of their dulled hostilities and temper. Those in the kingdom-wide clan that seeks a life of adventuring are met with confusion by other Gristletooths and caution by commoners.

Playing A Gristletooth Goblin [Knave]

You are a goblin from the Gristletooth clan. You were most likely born in some civilized area and spent most of your childhood in squalor. You probably grew up in a tight-knit clan of fellow Gristletooths and might have a strong sense of community for others that share your background.

Reroll your lowest DEX score and choose the higher result.

Most Gristletooths have low-paying jobs that keep them fed. Roll a d12 to determine your previous occupation before adventuring.
  1. You were a street-sweep and janitor, cleaning the waste left by others in the community. You know your way around a sewer system, and have a knack for finding lost valuables dumped with the rest of the garbage. You have a twice-cleaned shit-stained shovel.
  2. You were a construction worker, your days filled with carrying heavy stones and wood to the next development. You have a keen eye for spotting weaknesses in infrastructure and can properly assess repair costs for damages to buildings. You have an auger and handsaw.
  3. You were a dog tamer, left in charge of cleaning the kennels and keeping the pups well fed and trained. Dogs and similar animals are friendlier towards you. You can live off of dog food just fine, though the smell of the beasts makes cats warier of you. You have a dog whistle and 1 pound of dog food.
  4. You were a cartwright, skilled in the art of repairing and maintaining carts of various sizes. You have some skill with wood, hammers, and nails. You can find steady work in most villages. You have a hammer and a bag of nails.
  5. You were a chimney sweep, your days spent cleaning the various chimneys of the village's households. You're more used to noxious fumes than most people and are adept at scaling close, narrow walls. You have a chimney sweeper and one random item found in a chimney, as chosen by the DM.
  6. You were the cook's aid, fetching the various ingredients around the kitchen in a hurried manner. Your cooking skills are better than most adventurers and can provide a morale boost in the darkest of times. You have a bag of spices and wooden cooking set.
  7. You were a candlestick maker, a master in the art of beautiful and efficient candlesticks. You have an eerily accurate sense of how much light a candle has left. You have 3 ornate candlesticks and a 5ft strip of wick.
  8. You were a fence, a seller and buyer of illegally acquired goods. You can spot Thieves' Guilds easier than most people, and know a bit of The Cant. You have a broken down crossbow and 2 silver coins.
  9. You were a butcher, your blades rusted with the blood of hundreds of lamb. You can get more food out of captured game in the wild. You have a bloody cleaver and apron.
  10. You were a gravedigger, the mortal reaper that carried the dead onto the River Styx (metaphorically). You can get a sense of someone's wealth and stature judging by their tombstone and burial grounds. You have a shovel caked with grave dirt.
  11. You were a tanner, treating animal skins and furs to sell them as warm coats for the winter. You make the most out of every animal you catch in the wild, knowing the best way to skin it to preserve both the hide and the meat. You have an extra waterskin and a pair of fur boots.
  12. You were the steward of a noble or high-blooded person or family. You were treated better than most of your brethren. You recognize all the house names and associated livery of local nobility, as well as the symbols they use to wax-seal their letters. You have a fancy ink pen and inkwell.
Additional Equipment
Roll a d8 to determine what you bring with you from your home.
  1. A cracked brass decanter gifted to you by a close friend when you left. Can hold half a day's ration of water.
  2. Two dead rats tied together by their tails. Recently dead, they can be used to bait bigger game in the wilds.
  3. A small vial of acid collected from a dead troll. Can burn through small metals.
  4. A golden ring, thrown into the dump by a Halfling. The inside of the ring says something in Elven.
  5. A pet dog that is loyal to you. It is not trained for fighting, but it will defend you.
  6. A small bag of recently-rotted food. Still good enough for you!
  7. A belt with an onion tied to it. Older Gristletooths tend to give you more respect when you wear it.
  8. A dirty abandoned blanket re-purposed into a hood and cloak. Needs to be cleaned often, as fleas are quite fond of it.

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